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Android ndk visual studio 2010
Android ndk visual studio 2010





android ndk visual studio 2010
  1. Android ndk visual studio 2010 64 Bit#
  2. Android ndk visual studio 2010 32 bit#
  3. Android ndk visual studio 2010 code for android#
  4. Android ndk visual studio 2010 code#
  5. Android ndk visual studio 2010 mac#

Android ndk visual studio 2010 code#

My next concern were some dependencies that I have on the other versions:įortunately all of these were possible to compile to Android.Īs an entry point I used android_native_app_glue which comes with the NDK, this way you can skip all Java (I have 0 lines of java code in the game)Īnother important thing is this line, telling our manifest file that we have no Java codeįILE * android_file_open ( const char * fname, const char * mode )

Android ndk visual studio 2010 code for android#

As a primary goal I want to keep as much native code as possible, because it’s already working, porting it to Java could only lead to further bugs in the process.Īfter some digging I found that you can use Visual Studio to code for Android (oh happy dayyy). I decided to jump in and try to port the whole thing. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.īack in 2010 I did some research and the NDK was pretty bad, I don’t think it even had stl at the time, but things have changed since then.

android ndk visual studio 2010

iOS is not a problem either since I just have a thin layer of Objective-C to access some functionality like touch, accelerometer, etc and the rest of the code just runs.

Android ndk visual studio 2010 mac#

Your Incredibuild Initiators should now be able to benefit from the additional performance boost provided by the Incredibuild Predictive Execution feature.Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code.

  • The XX.X version number above should be replaced according to your Visual Studio version as follows:.
  • Name: MSBuildMaxSupportedVersionXX.X (XX.X is the version number corresponding to the Visual Studio version. In the dialog box that appears, enter the following: Right-click and choose the popup menu option " Set Registry Value". Select all the Initiator machines in the Agents list (you can also select all the Agents if it's easier for you). Open the Coordinator Monitor from the machine on which the Coordinator is installed, by right-clicking the Incredibuild tray icon-> Coordinator Monitor. If the MSBuild version you are using is not listed above and you’d like to try enabling the predictive execution feature regardless, or if the MSBuild version installed on your host machine is listed above as supported by the Incredibuild version you are currently using, and you see a warning message in the Incredibuild Build Monitor directing you to this page, do the following: Manually Enabling Predictive Execution for an MSBuild Version

    android ndk visual studio 2010

    Visual Studio 2019 supports MSBuild up to version 16.22

    Android ndk visual studio 2010 64 Bit#

    Limitation: Visual Studio 2022 Preview 5 MSBuild 64 bit is not supported

    Android ndk visual studio 2010 32 bit#

    Visual Studio 2022 MSBuild 32 bit up to version 17.0 Visual Studio 2010 support MSBuild up to version .0 Visual Studio 2012 supports MSBuild up to version. Visual Studio 2013 supports MSBuild up to version 9.0 Visual Studio 2015 supports MSBuild up to version 0.0 Visual Studio 2017 supports MSBuild up to version 15.9.21.664 Visual Studio 2019 and higher, all version of MSBuild. Visual Studio 2022 MSBuild 32 or 64 bit, all versions of MSBuild If the MSBuild version you are working with is higher than any of the versions listed below, you can either contact Incredibuild’s support at and ask us to certify this version, or you can try manually instructing Incredibuild to use the predictive execution feature with the MSBuild version you are currently using and see whether you receive the expected results. Therefore, it requires the Incredibuild team to certify each MSBuild version that is released by Microsoft prior to allowing the predictive execution feature to be used. This feature is tightly integrated with MSBuild. pemode=0 disables predictive execution, while /pemode=2 enables it. When using BuildConsole commands, using the /pemode flag. Regardless of whether predictive execution is enabled or disabled in the user interface, you can manually enable or disable it for a single build using the command line. Overriding the Agent's Predictive Execution Setting on a Single Build You can enable or disable this feature in the Agent Settings > Visual Studio Builds > Advanced tab. Predictive execution can be applied to builds with Visual Studio, MSBuild C++, and Android NDK compilations. Note: Starting with version 10.1, the predictive execution implementation was modified and this may change your results. Therefore, we recommend trying it to determine if it is effective for your use case. In most cases, this speeds up your builds, however it depends on each environment and in a small number of cases it can actually slow down your builds. Predictive execution is feature that enhances the parallelization of tasks by allowing task to spawn out of order.







    Android ndk visual studio 2010