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Dwarf fortress quantum stockpile food without flys
Dwarf fortress quantum stockpile food without flys







dwarf fortress quantum stockpile food without flys

The best that I can do is get them to dump the items in one 1x1 Stockpile.īut, no Workshop/Order appears to be able to "See" those items. With no refuse piles around, the bones wont go anywhere, and the workshop runs at top speed.I've tried several different Quantum Stockpile Tutorials. I can quantum dump them 1 tile away from the workshop, then draw unforbid designation over the top, remove dump zone, and call it good. I like to keep bones and shells outside of thier respective workshops that produce them, because they slow down production lines, since they are clutter. It's very easy to mess up somewhere and end up losing bones and shells, and then being screwed when Urist McDumbshit has a mood and needs them. To keep bones and shells from ending up in refuse piles, you have to restrict those things under the pile's properties. Not saying my way is unquestionably better- but I find it better for me. What you have to do is selectively unlock access to the stockpile only when the closet is locked, so dwarves can gather bones from the butcher's shop, but not from the closet.īuilding minecart systems, then configuring them to handle the refuse flow, creating walls and doors to restrict dwarf flow, and all that jazz- seems unnecessarily expensive management wise, when all I have to do is draw a DUMP designation rectangle over the area I want to have dumped, and then just manage my dump zones, and let haulers just go at it. Normally you'd fix this by creating a 1x1 stockpile where the bones land, but if you do that, they'll rot (because they are categorized as "refuse"), so you can't do it that way.

dwarf fortress quantum stockpile food without flys

Make sure the stockpile is also in a lockable room, because otherwise you'll have an infinite loop - dwarves will take the bones from the closet back to the stockpile, from which they will be dumped into the closet again, etc.They will be moved to the stockpile, then from the stockpile to the minecart, which will automatically dump them down the channel into the closet. Create a hauling route that uses the minecart to gather bones from the stockpile.Between the stockpile and the channel, construct a track stop which dumps in the direction of the hole.Make sure the tile underneath the channel is inside a locked room, so you can restrict access to it, so dwarven babies don't get their skulls smashed in by bones landing on them. Underneath that is where the bones will land. Two tiles away from this stockpile, dig a channel.Since this is a refuse stockpile, they will rot when placed here, so they cannot be allowed to remain here. Create a smallish (say, 2x3) stockpile that takes only bones.But if I wanted to stockpile them, here's what I would do: Personally I just leave bones sitting in the butcher's shop (or the bowyer's shop, or wherever they end up) until needed. This means not only do you have to spend extra time marking everything and creating/destroying garbage zones, but your dwarves also have to spend weeks dragging heavy things across the ground with their beards. You have to manually mark each item for dumping, and dumping can never use wheelbarrows or minecarts. If things can't be stockpiled, then dealing with them is a huge pain in the ass. You can set up automatic minecart dumping from those stockpiles. You can set up stockpiles with or without wheelbarrows, depending on the weight of the items. If you can stockpile something, then you can deal with it in all kinds of wonderful ways. Everything in this category must be dealt with by hand, or by some other tricky means.

dwarf fortress quantum stockpile food without flys

This includes large clothing the game cannot be told to separate this waste material from useful material. Waste that isn't categorized as "refuse" but which can nevertheless be stockpiled.Vermin remains can be stockpiled I don't know about cartilage (I've always manually dumped it). This includes vermin remains, and cartilage from the butcher's shop. Waste that the game recognizes as "refuse".From the player's point of view, waste comes in different kinds:









Dwarf fortress quantum stockpile food without flys